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Asus G51J-IX097V 3D

 
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treehaus1



Joined: 28 Oct 2009
Posts: 81
Location: München, Germany

 PostPosted: Fri Jan 22, 2010 1:01 pm    Post subject: Asus G51J-IX097V 3D Reply with quote Back to top

Hi People,

does anyone have experience with this Laptop? Running Frameforge 3 (stereo)?
It has a 120Hz Screen and Nvidia shutter glasses for stereo.

It runs MS Windows 7Home Premium 64bit.

Best Regards,

Simon
PS happy new year, everyone...

_________________
treehaus stereoscopic services


"If you hear a harmony, sing a melody"
-Robert Zimmerman

FF(Stereo)V3, Mac OS 10.5.8, iMac 2.4Ghz Intel Core 2 Duo, 4GBSDRAM, ATI Radeon HD 2400 with 128mb vram
 
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Innoventive Software, LLC
Site Admin


Joined: 17 Jun 2003
Posts: 3785
Location: San Diego, California

 PostPosted: Sat Jan 30, 2010 10:44 pm    Post subject: Reply with quote Back to top

No but it sounds pretty cool. The big question is, does it support quad-buffering or is it only nVidia's 3D Vision which doesn't currently (at least last I knew) allow a program to control the stereo but does it all itself at the driver level which means it is useless for anything other than gaming.

Do you have a link to more information?
 
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treehaus1



Joined: 28 Oct 2009
Posts: 81
Location: München, Germany

 PostPosted: Wed Feb 03, 2010 9:37 am    Post subject: Reply with quote Back to top

Hi Guys, just a couple of further questions... because I want to do 3 things:

1: be able to use lots of Sketchup objects in FF without being reduced to a crawl, AND
2: Use the lighting possibilities to the max.
3: I want to export left and right images with DoF-rendering as BIG as I can (1080 Pixels high and bigger) so I can edit the images using fotoshop.

You said:

Innoventive Software, LLC wrote:
No but it sounds pretty cool. The big question is, does it support quad-buffering or is it only nVidia's 3D Vision which doesn't currently (at least last I knew) allow a program to control the stereo but does it all itself at the driver level which means it is useless for anything other than gaming.


Do I need quad buffering just to see the stereo image in FF?
Quad would be better for jaggies. But would it be better for depth of field rendering?
Would it be better for lighting?

Innoventive Software, LLC wrote:
Do you have a link to more information?


Here are some links...

http://bit.ly/bfmGHk

http://bit.ly/aE7RDR

I guess you are not going to be able to give me all the answers, but any feedback would be appreciated.

Best Regards,

Simon in freeeeezing Munich

_________________
treehaus stereoscopic services


"If you hear a harmony, sing a melody"
-Robert Zimmerman

FF(Stereo)V3, Mac OS 10.5.8, iMac 2.4Ghz Intel Core 2 Duo, 4GBSDRAM, ATI Radeon HD 2400 with 128mb vram
 
View user's profile Send private message Visit poster's website
Innoventive Software, LLC
Site Admin


Joined: 17 Jun 2003
Posts: 3785
Location: San Diego, California

 PostPosted: Wed Feb 03, 2010 9:58 am    Post subject: Reply with quote Back to top

treehaus1 wrote:
Hi Guys, just a couple of further questions... because I want to do 3 things:

1: be able to use lots of Sketchup objects in FF without being reduced to a crawl, AND
2: Use the lighting possibilities to the max.
3: I want to export left and right images with DoF-rendering as BIG as I can (1080 Pixels high and bigger) so I can edit the images using fotoshop.


Sounds like you want a real computer with a VERY hefty professional graphics card with GBs of RAM on the GPU. Seriously.

1: SketchUp objects can be great or they can be deadly, depending on how they were created and how many polygons they have. Somewhere in SketchUp (and I can never remember quite where) is an option to specify how smooth an object is saved as. This is used to define how many polygons it has when dividing it into smooth surfaces and the more smooth you make it, the MORE polygons it will use and the slower the model will be.

2: Nothing stopping you from doing that if you have a HIGH POWERED graphics card with a LOT of RAM...

3: You're talking about getting into Pixar Level rendering and while the program can do that, it's going to take a LOT of time to do DOF with large files, especially in Stereo. And by LOTS of time I mean several to many minutes per frame of rendered output.

treehaus1 wrote:
Do I need quad buffering just to see the stereo image in FF? Quad would be better for jaggies. But would it be better for depth of field rendering? Would it be better for lighting?


No, quad-buffering is just ONE of many formats designed for viewing & projecting polarized stereo images. And most DLPs do not support it, but use either side-by-side (compressed) or checkerboard, both of which FrameForge does natively. The one advantage of quad-buffering is that it's full-res versus the other formats which are 1/2 res per eye.

Innoventive Software, LLC wrote:
Do you have a link to more information?


Sadly this computer is a gaming computer and -- until Nvidia decides otherwise -- does NOT give stereo control to ANY program but rather makes all the stereo "decisions" itself in the graphics card with only general broad "guidance" from software.
 
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treehaus1



Joined: 28 Oct 2009
Posts: 81
Location: München, Germany

 PostPosted: Wed Feb 03, 2010 10:03 am    Post subject: qud buffering Reply with quote Back to top

Thanks for that lightening-fast reply.

Best Regards,

Simon Sieverts

_________________
treehaus stereoscopic services


"If you hear a harmony, sing a melody"
-Robert Zimmerman

FF(Stereo)V3, Mac OS 10.5.8, iMac 2.4Ghz Intel Core 2 Duo, 4GBSDRAM, ATI Radeon HD 2400 with 128mb vram
 
View user's profile Send private message Visit poster's website
Innoventive Software, LLC
Site Admin


Joined: 17 Jun 2003
Posts: 3785
Location: San Diego, California

 PostPosted: Wed Feb 03, 2010 10:07 am    Post subject: Reply with quote Back to top

Wish it were only more positive!
 
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